Saturday, 14 February 2009

House development & lighting research

I have actually been working hard and had no time in putting up the process in creating a camera projected house.

Here is the original picture, which I took from the start of the music video.



From this picture the next step was to manually place a 3D camera into the exact same position for when the photo was taken. By doing this process you receive the right dimensions for each of the building. Obviously there are some buildings that may not have a straight edge. In my case I slightly moved some of the points to match the model to the picture.

Here is a screenshot of the building a 3D scene from a photograph.



As you can see from the picture above the house roof is slanted slightly. This is what I had to change, as this house seems to be old and deformed.

Here is screen shot of the photograph being projected onto the 3D model as a texture.





As you can see I have added some bump map (displacement map) on to the texture to really make the building come to life and look realistic. I have had some problems with the displacement map as there is not enough information for the rock walls to stand out. In this case I will have to matt paint of where I would want the rocks in the wall to stand out. Hopefully should be done soon and make the scene look more realistic.

Lighting research

I conduct some research into how a moonlight scene would be lit. Here some artists and movies where they show the contrast between light and dark.



Artist view of a dark moonlight scene



Schaeffer Wyeth moonlight painting



Taken from the film Noir



Taken from the film Noir

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